
I am a 2D animator with experience in Spine 2D and Adobe After Effects, as well as character animation and rigging, including composition and VFX. I've collaborated with Riot Games, Crunchyroll, Calm and Bungie on various projects, bringing characters to life across multiple media.
SPINE 2D ✦ AFTER EFFECTS ✦ CHARACTER ANIMATION ✦ RIGGING ✦ VFX ✦ COMPOSITING ✦ SPINE 2D ✦ AFTER EFFECTS ✦ CHARACTER ANIMATION ✦ RIGGING ✦ VFX ✦ COMPOSITING ✦ SPINE 2D ✦ AFTER EFFECTS ✦ CHARACTER ANIMATION ✦ RIGGING ✦ VFX ✦ COMPOSITING ✦ SPINE 2D ✦ AFTER EFFECTS ✦ CHARACTER ANIMATION ✦ RIGGING ✦ VFX ✦ COMPOSITING ✦
Proud to have brought characters and stories to life for world-class studios and entertainment brands across gaming, streaming, and digital media.
with Spine 2D and After Effects
This course covers the full production pipeline used in real industry projects, including game-ready character animation, cinematic scenes, parallax systems, camera work, lighting, visual effects, and final compositing.
Master mesh setup and bone structures in Spine 2D to create flexible, production-ready rigs without texture distortion.
Go beyond basic loops. Learn secondary motion, overlapping action, camera systems, and parallax to build deep, storytelling environments.
Bridge the gap between raw animation and production-grade delivery by integrating lighting, VFX, and final compositing in After Effects.